
Put a pikeman next to the last heavily wounded enemy so they will skip all their turns, and then go to town. The upshot of all this is that you can gain much more XP if you drag a battle out and have all your units use all of their abilities whether they achieve anything useful or not. (But this was patched very shortly after release.) The patches also removed XP gains from summoned units, to prevent free levelling from Shrines of the Spider Queen, and limited the amount of level gains to 1 per combat. (To prevent people from farming a regenerating monster for XP endlessly.) The tricky one is the hitting/being hit XP, where the devs introduced various balance changes such as limiting the amount of times a unit can give XP. (I'm not sure how the calculation works, though.) This is the thing that is boosted by research such as the warlord's Conqueror. Kill something, get XP, the tougher the unit the more you get. There are some exceptions, like Phase and Warcry. * Using abilities (Touch of Fate, Nourishing Meal, Dispel Magic, Reload. * Casting combat spells (Even your leader when he is not present in battle) * Being attacked in melee (being shot at gives nothing) * Hitting units (not walls or obstacles, though.) In vanilla AoW3, you get experience in 5 ways: (give or take) I've never seen any explanation of the XP system. Iguana can you explain what you mean by getting XP from using your abilities? Or a link if you prefer.
